Digital archives, all too often, are treated like electronic shelves of dusty books. ARK4 aims to change that.
The digitalization of books and archives provides a unique opportunity to change the relationship between user and institution.
ARK4 is a heritage library of games the experiments with content, appearance and user design, to create a new virtual space of supporting learning. It also explores the role of technology in disseminating information in a way that reaches a wider public . Workshops, games, 3D environments are all tools in the new and diverse archivist kit. The relationship between the public and digital content is among the core issues the project works on. In its new phase, the project attempts to re-use digital content from the Cultural Heritage sector, mainly deriving from Europeana and other libraries to reach a wider audience through knowledge testing games.
- Games in English
1. Children’s Literature is the first of a series of knowledge testing games that will be produced in this context. Launched on March 3, 2016 on the occasion of the World Book Day, it is a joyful topic that aims to travel its users back to their childhood and test what they have been reading and remember from then. Among the questions, the users can have a look at beautiful visual records lying currently within Europeana. –
See more at Europeana Research.
2. Children at Granma(coming shortly)
- Games in Norwegian
- Methodology: ARK4 applies user-centred methods and collects new narratives, to be shared by the national and regional community of libraries, schools and archives through surveys and interviews.
ARK4 is a cooperation project between four Trondheim institutions and an international collaborator financed by the National Library of Oslo.
- Publications and workshops
- Workshop for Steiner school classes in Septemebr 2014 with Flora Danica by Michail Giannakos, Ioannis Elefteriotis, Bjørn Sæther Irene M. Dominquez and Alexandra Angeletaki” in collaboration with Ringve historical garden and Steiner school teachers.
- ICM conference paper, 2015 How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?”. Michail Giannakos, Ioannis Elefteriotis.NTNU. IDI Corfu University
- Digital Humanities workshop, Trondheim November 2014, NTNU IDI Athena RC
- ARK4 workshop with NTNU collaborators and AThena RC collaborators in Trondheim November 2014.
- Researchers-night, Trondheim September 2014. Alexandra Angeletaki and Michail Giannakos.
- Deaf Museum Jubillee, Line Norsveen from Døvemuseet and Irene M. Dominquez from Namtaru creations.
- Digit woman meeting 8th of March 2015 in Trondheim, Alexandra Angeletaki and Irene M. Dominquez ” Where did the cable go?”
- Stavanger History-days conference, Line Norsveen from Døvemuseet June 2015.
- Workshop for Norwegian-speaking children in Athens Greece in collaboration with the Norwegian Embassy of Athens by Ioannis Elefteriotis, Gavriella Ppastefanou, Alexandra Angeletaki, Eliza Papaki and Agiati Benardou. June 2015
- Europeana meeting in London, Alexandra Angeletaki,NTNU UB July 2015.
- EAA conference: Glasgow, Alexandra Angeletaki, NTNU UB, Eliza Papaki Athena RC
- Workshop for school children in Mykonos.
- Workshop for PLU students at the Deaf Museum.
- The creative Museum, by Alexandra Angeletaki and Line Nordsveen.Case study MiST – ARK4 – (4) (002).docx